Rising use of gaming simulation, VR headset demand, and 360° camera adoption in developing nations fuel global gaming simulation market growth.
WILMINGTON, DE, UNITED STATES, June 19, 2025 /
EINPresswire.com/ -- According to the report published by Allied Market Research, the global
gaming simulation market garnered $4.86 billion in 2020 and is expected to generate $20.76 billion by 2030, witnessing a CAGR of 15.2% from 2021 to 2030. The report provides a detailed analysis of changing market dynamics, top investment pockets, regional landscape, key segments, value chain, and competitive scenario.
Adoption of gaming simulation for training and analysis in various industries, surge in demand for VR headsets, and acceptance of 360-degree cameras as next-generation technology across different developing nations drive the growth of the global gaming simulation market. However, security and privacy issues and the high cost of VR headsets restrain the market growth. On the other hand, the adoption of AI and cloud computing for enhanced experience and collaboration between the entertainment industry and gaming simulator companies creates new opportunities in the coming years.
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Gaming simulation is a platform that is used to offer digital immersive user experience that can be used for entertainment and business applications among various industry verticals. In addition, gaming simulation is a computer-generated 3D environment, which completely immerses end users in an artificial world without seeing the real world. Moreover, gaming simulation applications enable developers to integrate contextual or digital content with the real world in real time. These are the major factors that boost the adoption of the gaming simulation technology.
Furthermore, the key factor that drives the gaming simulation market growth includes increase in penetration of digital & non-digital educational games, game-based learning, and web-based simulation games. In addition, rise in acceptance of 360-degree camera as next-generation technology across developing nations positively impacts growth of the market. However, security and privacy issues associated with VR headsets and high cost of VR headsets hamper the market growth. On the contrary, adoption of AI and cloud computing for better experience and increase in collaboration between entertainment industry and gaming simulator companies across the globe are expected to offer remunerative opportunities for expansion of the gaming simulation market during the forecast period.
The report offers detailed segmentation of the global gaming simulation market based on component, game type, end-user, and region.
Based on component, the hardware segment accounted for the largest market share in 2020, contributing to nearly three-fifths of the total share, and is estimated to maintain its lead position during the forecast period. However, the software segment is expected to manifest the fastest CAGR of 16.9% from 2021 to 2030.
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Based on game type, the racing segment contributed to the largest share in 2020, holding nearly three-fifths of the global gaming simulation industry, and is projected to maintain its leadership status during the forecast period. However, the fighting segment is expected to portray the largest CAGR of 17.8% from 2021 to 2030.
Based on region, North America held the highest share in 2020, accounting for nearly two-fifths of the total share, and is estimated to maintain its dominance by 2030. However, Asia-Pacific is expected to portray the highest CAGR of 16.3% during the forecast period.
Leading players of the global gaming simulation market analyzed in the research include 3D Perception, CXC Simulations, CKAS Mechatronics Pty Ltd., Eleetus, D-Box Technologies Inc., Play seat B.V., Hammacher Schlemmer & Company, Inc., Sony Interactive Entertainment Inc., Rseat Ltd., and Vesaro.
Covid-19 Scenario:
1. An increased shift toward virtual and augmented reality-based simulators in different organizations and businesses with the adoption of remote working and need to provide enhanced training to their employees led to rising in demand for gaming simulation during the Covid-19 pandemic.
2. A shutdown of various gaming centers and entertainment places across the globe during the lockdown led to increased adoption of online gaming. This, in turn, increased the demand for simulators.
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